Build an Interactive 360/VR Tour of the Smithsonian at #ISTE2016

Would you like to help us build a 360/VR interactive tour of the Smithsonian at ISTE? You're invited to stop by the Dell Learning Lounge, located near the Blogger's Cafe, to try ThingLink's newest tool.

Teachers and students are invited to join me and Naomi Harm for a 30-minute session in the Dell MakerSpace where we will work together to design an interactive 360/VR image tour of the Smithsonian. We’ll begin with breathtaking panoramic images of one of the world’s most fascinating museum and we will use the ThingLink VR tag editing tool to add interactive layers of artifacts to bring the image to life through text, images and video. Then we’ll explore ways to turn the resource into standards-based lessons that will engage students like never before! Stop by in between sessions to chat.


Build an Interactive 360/VR Tour of the Smithsonian
Dell Learning Lounge | Near the Blogger's Cafe
Teachers and students are invited to join me and Naomi Harm for a 30-minute session in the Dell MakerSpace where we will work together to design an interactive 360/VR image tour of the Smithsonian. We’ll begin with breathtaking panoramic images of one of the world’s most fascinating museum and we will use the ThingLink VR tag editing tool to add interactive layers of artifacts to bring the image to life through text, images and video. Then we’ll explore ways to turn the resource into standards-based lessons that will engage students like never before! Stop by in between sessions to chat.

30 Minute Sessions at a Glance
....Monday.......Tuesday.....Wednesday
10:00-10:30*10:00-10:3010:00-10:30
11:00-11:30*11:00-11:3011:00-11:30
2:00-2:30*2:00-2:30
3:00-3:30*3:00-3:30
*On Tuesday Naomi will be taking the lead while I present sessions elsewhere at ISTE.

Presentation: Dive Into ThingLink 360 and Virtual Reality!

Wednesday: 1:15–2:15 | Dell Learning Lounge | Near the Blogger's Cafe
Would you like your students to explore Mars, visit historic places, or dive deep into the ocean? Explore ways to use ThingLink’s virtual reality tools to immerse students in learning experiences as if they were there. Learn how you can maximize instructional time to help students develop higher order thinking skills as they collaborate, communicate and create, based on that common VR experience. Consider the opportunities to extend the walls of your classroom to bridge cultures and foster global understanding. Embrace opportunities to engage students like never before and help them connect to their learning with ThingLink VR in the classroom.


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